Univ.-Prof. Dr. Helmut Hlavacs

University of Vienna >> Faculty of Computer Science >> Entertainment Computing



Excellent student theses advised by me

2025

Scrap Book App (Vasilije Mirkovic, Stefan Brezancic)

In their theses, Mr. Brezancıc and Mr. Mirkovic implemented a scrap book app enabling chronic (cancer) patients being home and suffering from long lasting ailments to document their patient journey and gain strength and motivation for treatment compliance by experiencing their progress through the app.

Master thesis of Vasilije Mirkovic

Evaluation of the Feasibility of Implementing Vulkan Video Extensions on CPUs (Bernhard Clemens Schrenk)

In this thesis, Mr. Schrenk implements the Vulkan Video API to be part of Mesa 3D running on CPU ony, no GPU involved. This can be an important fallback option for hardware restricted systems without GPU support, e.g., running medical applications, servers streaming display output, etc.

Master thesis of Bernhard Schrenk

AI-Driven Game Development with Gemini 2.5 Pro - Can Prompting Alone Lead to a Fully Playable Game? (Elena Popp)

In her thesis, Mrs. Popp creates a full video game using 585 prompts in Google Gemini 2.5 pro. Download the Windows version from https://entertain.univie.ac.at/~hlavacs/theses/BuildYourBrickHouse_Setup_1.0.0.exe.

Bachelor thesis of Elena Popp

Enhancing Programming Learnability for Children Through Video Games (Nora Volina)

In this thesis, Mrs. Volina designs an innovative computer game to teach children coding in a popular game engine.

Master thesis of Nora Volina

Comparative Analysis of Procedural Planet Generators (Manuel Zechmann)

In this thesis, Mr. Zechmann implemented and compared various ways to procedurally create planets in computer graphics.

Master thesis of Manuel Zechmann

Data Usage, Visualization and Predictions in Esports (Aleksandar Stojkov)

In this thesis, Mr. Stojkov implemented and evaluated a web page that documents e-sports teams and their scores, and makes predictions of future wins.

Master thesis of Aleksandar Stojkov

Vienna Game AI Library (Lavinia-Elena Lehaci)

In her thesis, Mrs. Lehaci implemented and evaluated the first version of the Vienna Game AI library (VGAI), found here: https://github.com/hlavacs/ViennaGameAILibrary.

Master thesis of Lavinia-Elena Lehaci

Solar System Game In Education (Dongzhou Fang)

In his thesis, Mr. Dongzhou Fang implemented a space shooter game that also teaches basics about our solar system.

Master thesis of Dongzhou Fang

WastelessWizard.IO - An application promoting the reduction of consumption of household waste (Jovana Krtolica)

In her thesis, Mrs. Krtolica designed, implemented and evaluated an app enabling households to effectively reduce waste.

Master thesis of Jovana Krtolica

2024

A Stealth Serious Game About Hiring Bias (Paul Friedrich Pesak)

In his thesis, Mr. Pesak implemented and evaluated a stealthy game where players hire possible workers based on skills and photographs. The game statistically evaluates if there is a race or gender based bias in the hiring decisions.

Master thesis of Paul Friedrich Pesak

Practice Room Music Practice App (Hanna Flatz, Soleil Froehlich, Erika Spring, Lucas Enzi)

In this interdisciplinary cooperation between the University of Vienna and the University for Music and Performing Arts Vienna, four students collaborated in their theses to design and implement an innovative app for advanced music students to manage their own practice time. Download from https://lucasenzi.github.io/practice-room-landing-page/

Bachelot thesis of Hanna Flatz

Comparing the Enjoyment of Video Game Mechanics (Alexander Ramharter)

In his thesis, Mr. Ramharter implemented and compared the player enjoyment of different shooter game mechanics.

Master thesis of Alexander Ramharter

De-lighting color textures of 3D models (Thomas Christian Birke)

In his thesis, Mr. Birke automatically creates behavior trees used in game AI from large numbers of game observations.

Master thesis of Thomas Christian Birke

Esports Trainer (David Coemert)

In his thesis, Mr. Coemert uses Machine Learning to act as a trainer for e-sports gamer.

Master thesis of David Coemert

2023

Shaping AI Behavior: A Q-Learning Driven Approach to Automatic Behavior Tree Creation (Ralph Dworzanski)

In his thesis, Mr. Dworzanski automatically creates behavior trees used in game AI from large numbers of game observations.

Master thesis of Ralph Dworzanski

Towards an AI-based decision support tool for air traffic control (Oliver Schweiger)

In his thesis, Mr. Schweiger uses Machine Learning to predict the future air traffic density influenced by the predicted weather of the next hours.

Master thesis of Oliver Schweiger

A study on the correlation between gamification and motivation in a serious context with a cross-platform job-market application (Niklas Grossmann)

In his thesis, Mr. Grossmann implemented an innovative gamified job-application app allowing easy application based on quizes, and compared the effectiveness of different levels of gamification on use motivation.

Master thesis of Niklas Grossmann