Wintersemester
- Introductory Statistics (2VO)
- Softwarepraktikum mit Bachelor-Arbeit, Praktikum 1/2 aus dem Masterstudium. Possible Topics for Bachelor and Mastertheses.
- Gaming Technologies (4VU)
Introduction to Probability Theory and Statistics.
Game Physics: Mathematics, Newtonsche Mechanik (Kraft, Energie, Impuls), Gew. Differentialgleichungen, Contraints, Mass Aggregate Engines, Starrkoerper (Rotation, Drehmoment, Drehimpuls), Collision Detection
Artificial Intelligence for Games: Movement (e.g., seek, wander, flee), Collision Avoidance, Steering Pipeline, Coordinated Movement, Pathfinding (A*, Voronoi), Decision Making (Decision Trees, State Machines, Behavior Trees, Goal Oriented Behavior)
Summersemester
- Real-Time Computergraphics (4VU)
- Cloud Gaming (4VU)
- Softwarepraktikum mit Bachelor-Arbeit, Praktikum 1/2 aus dem Masterstudium. Possible Topics for Bachelor and Mastertheses.
Mathematische Grundlagen: Transfomationen, Projektionsmatrix, Quaternionen
NEW The Vulkan API: Interface, programming, Vertex/Index Buffers, Render Pipeline, GLSL Shader Programming, Lights, Textures, Blending, Shadows, Meshes, Heightmaps, Terrain, Sky, Normal Maps, ...